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Showing posts with label Free Download For PC Setup. Show all posts
Showing posts with label Free Download For PC Setup. Show all posts

Download W12 WWE 12 Full Version PC Game

W12 WWE 12 | Full Version PC Game Free Download | Size: 518.06 MB

Description:  The Greatest Game in Sports Entertainment History!The WWE franchise is back with an exciting all-new edition with WWE '12. The new gameplay system will make you feel like you're truly in the ring with the most fluid, dynamic, realistic, action-packed WWE simulation to date.Doing more than simply dropping the SmackDown vs. RAW moniker that has prefaced the last run of WWE games since 2004, WWE '12 aims to refresh the long-running wrestling series' recent stale leanings with redesigned gameplay and an all-new game engine. While it still packs a massive roster and is brimming with all of the over-the-top macho bombast and ridiculous braggadocio hardcore wrestling fans love, not all of the updates are for the better. It's easier to jump right into the ring and start hammering away at meaty dudes with vigor, but overaggressive AI and a near-broken attack counter system sap the fun. Unfortunately, other problems add to the pile, making it tough to enjoy the game's authentic trappings.
WWE '12 mirrors the energetic spectacle and cheesy swagger of the television programming it's based on with admirable gusto. Outside of the ring, there are plenty of flashy, grand entrances and throngs of cheering fans eager to see endless combinations of the game's huge selection of wrestling combatants bludgeon one another in style. When it comes to the matches themselves, the action is fast-paced and intense. The game's overhauled engine showcases a nice level of detail in the character models, and the animations are more fluid this time around when transitioning between attacks and reversals, but it's still rough around the edges in spots. Collision detection is off at times, and some transitions are a little too fluid. For example, it's possible to go from throwing a punch at your opponent to almost instantly being upside down between his legs in a midair pile driver--weird instances like this can happen so fast that you don't even know how you wound up being ground face-first into the mat. Other times, though rare, the game bugs out altogether. One glitch causes a wrestler to float very slowly toward the screen, through the ropes, out of the ring, and into the air above the crowd, forcing a reset of the match to restore order. That said, major bugs are infrequent, and most matches do look realistic enough to appease followers of the sport.
Retooled with accessibility in mind, the gameplay flows quickly once the fists start swinging. Strikes, grapples, and Irish whips are single-button moves that change with your position, yielding more elaborate attacks as opponents grow weaker. Whittling your adversary's stamina down opens up room for sweet signature moves and fancy finishers, and a new limb targeting system lets you deal damage to specific areas of the body when grappling. Everything works pretty well, with the exception of defensive maneuvers, which are a major stumbling block. WWE '12 gives you and your opponent far more chances to counter each other's attacks, but the window of opportunity to pull off these crucial reversals has been shaved down to almost nothing. You have a split second before contact to tap the right trigger to block or reverse. These prompts don't always appear onscreen when they should either, and more often than not, hitting the corresponding button at the right time doesn't register.
Your computer-controlled foes, on the other hand, are adept at countering almost everything you throw at them (at least on the game's default difficulty). They adapt to your move patterns quickly too. It's extremely frustrating to get turned into a slab of battered meat and lose several matches in a row because every counter you attempt fails to stick--even when it feels like you're quick on the draw. While you can dial back the AI to a more comfortable setting, the problem doesn't go away. It does feel satisfying when the tide turns in your favor, but once things start going wrong, it easily snowballs into a match-ending catastrophe.
For those who can tune out the inconsistencies in WWE '12, there's an abundance of play options to dig into. WWE Universe returns with a never-ending run of matches and lots of flexibility to tweak the experience to suit your whims. Any number of matches on the schedule can be simulated or played hands-on, and it's a lot of fun to hop in and play an interfering role in certain matches. If you just want a quick game or two, there are a slew of options for configuring one-off matches. Multiplayer modes are flexible too, and playing against other humans locally or in online matches is preferable to the irritating AI, though you still have to face the prospect of rage quits due to unresponsive attempts at countering.
Having the freedom to create your own content to play in the game is another area where WWE '12 shines, since you can craft everything from your own custom wrestlers and movesets to entrances and storylines. The story-driven Road to Wrestlemania, on the other hand, is one of the game's biggest disappointments. It has three lengthy chapters that explore heavily scripted storylines centering on Sheamus, Triple H, and a custom wrestler you create, but these matches are some of the least enjoyable encounters in the game. They often revolve around unclear yet strict objectives, and deviating from them results in failure.
The franchise may have been in need of some serious tinkering, but the impact of the gains made in this next evolution of the series is canceled out by the leftover problems lingering in the formula. While a few improvements feel like a step in the right direction and will no doubt hit the sweet spot for some players, there are crucial areas where WWE backslides. Insidious AI and the weak story mode are among the bigger culprits, but the fact that such a huge portion of the gameplay hinges on a horribly imprecise reversal system is a real deal-breaker.



System Requirements
Processor= Intel Core 2 Duo 2.0GHz
RAM= 1GB
Graphics= 512MB




Download: W12 WWE

WWE Smackdown vs Raw 2013 Pc Game Free Download Full Version

WWE Smackdown vs Raw 2013| Pc Game Free Download Full Version  |
 Flight Game   |  Filesize: 1.21 GB

WWE smackdown vs. raw 2013 is the best and the most popular game in wrestling games, It's the seventh game in the series of smack down vs raw, The game is developed by Yuke's and published by the famous gaming company THQ for microsoft windows, playstation 2, playstation 3, xbox and for other gaming consoles, This game is a sequel to wwe smackdown vs raw 2010 and followed up in 2012. WWE smackdown vs raw 2011 is released on 28th october 2010 in australia, 26th october 2010 in north america and on 26 october 2012 in Europe, The game was very successful as million of copies were sold last year,
The new feature in this game is that the physical movement of objects which looks like realastic, We can throw out ladder, Chairs, Belts and boxes too, We can also move out from ring and fight at another place like near to the screen , in audience and in main ring, The audience continuously appreciate the wrestler they like, Well the game is much interesting, The good thing in this game is that WWE smackdown vs raw 2011 is providing more then 70 super stars which makes the game more interesting, Each super star have their own fight style, Their own Locks and their own Styles.
WWE SmackDown vs. Raw 2013 is a professional wrestling video game developed by Yuke's and published by THQ.It was released on October 26, 2010 in North America, October 28, 2010 in Australia and October 29, 2010 in Europe. The game is based on the two brands of WWE, Raw and SmackDown.
One of the main changes in the game is the incorporation of a new physics system that allows objects to be used more realistically, such as objects involved in the Tables, Ladders, and Chairs match. Tables now break differently depending on the impact placed upon them. Inside and outside the ring, ladders can now be rested onto the ring ropes and be broken in half. For the first time since the original WWE SmackDown! vs. Raw game, chairs can be thrown at the player's opponents.
The Hell in a Cell match was revamped with expanded cell walls, weapons underneath the ring, steel steps near the poles, and the removal of the cell door. In addition, new ways to exit the cell were introduced, such as barreling through the cage wall.
For the first time since WWE SmackDown! Shut Your Mouth, the player can roam freely around the backstage areas in the game's primary story mode, though the ability to roam during matches has not returned to the series. Moves and controls are modified to incorporate new options to perform during and after a move is executed. The strong grapple modifier has been revamped to allow the player to perform more powerful moves on the opponent as the player progresses into the match and wears down the opponent.There are new announce table moves like a moonsault from the ring to the prone opponent

If we talk about the controls and gameplay then i don't have checked the controls but there is one punch button, once kick/shoulder, and one lock button, We can do tricks with game like swinging with wires, Jumping back, Flying kicks etc, So today in rockpaki i'm going to post a free link to download WWE smackdown vs raw 2011 free download full version pc game , Click the download button image below to download the game free.

 
 
Minimum System Requirements:
Operating System: Windows XP / Vista / 7
Processor: 2.6GHz
Memory: 512 MB
Video: 3D-graphics card compatible with DirectX, 256MB
Sound Card: Sound device compatible with DirectX 9.0
Input: Keyboard & Mouse















WWE 2K14 Pc Game Free Download Full Version

An Ultimate Revelation for WWE 2K14 | WWE 2K14 Pc Game Free Download Full Version
Genre: Fighting | Size: 0.00 GB

Description: Growing up, the Ultimate Warrior was one of the first wrestlers I ever gravitated toward. I came in to the WWF's '80s boom a bit late, so by the time I was watching with any regularity, the Warrior had already arrived on the scene and begun ascending toward the federation's upper echelon. I loved the character for his insane, nonsensical promos, which often sounded more like the threatening ramblings of a genuine psychopath than a wrestling promo. In the ring, he was fast, absurdly powerful, and wildly unconventional. For a hyperactive 10-year-old kid, he was basically the best thing.

Flash forward 21 years, and I'm standing in a hotel conference room in New York City, watching a demonstration of WWE 2K14, the latest game in what used to be THQ's long-standing wrestling game franchise, and the first under the banner of new publisher 2K Games. Before the demo, we were told that the Warrior would be making an appearance both in the game--a first for this particular lineage of games--and in the room. The Warrior's history since that period between the '80s and early '90s is a murky and often troubled one, marked largely by spats with WWE and WCW management, as well as some controversial comments out of the ring. I didn't really know what to expect when presented with the man I briefly idolized as a kid, who was now in his early 50s and long removed from any interest in the wrestling industry. When he did finally make his way into the room to say a few scattered words thanking the developers--as well as us writers for "doing what we do"--I was confronted with both a decidedly less imposing image of a man neither as large nor as threatening as the screaming, wild-haired creature portrayed in the video game, and the still-intimidating presence of a man who may have been the most intense personality I've ever found myself sitting across from for any length of time.

If I'm harping on the Warrior aspect of 2K's first showing of WWE 2K14, that's because he was by far the most central element of the presentation. The demo we were allowed to have hands-on time with featured only a couple of match types and seven wrestlers (which also included Stone Cold Steve Austin, "Macho Man" Randy Savage, and the game's cover athlete, the Rock). Longtime series head Cory Ledesma walked us through some of the new mechanics and tweaks featured in 2K14. Among them, animations have been changed to make character movement look decidedly less robotic when walking and running; the OMG! moments--finisher-type environmental moves that debuted last year--have been expanded upon to add several more, including a few character-specific ones, such as Ryback performing the Shell Shocked on two opponents at the same time; lifting finishers have been added for a variety of different wrestlers, meaning you can now toss opponents into the air and land an Attitude Adjustment, or Rock Bottom, or Sweet Chin Music with even more fanciness; and reversals, which could often devolve into long strings of repeated grapple moves in last year's game, have been fixed to allow for better in-game pacing.

Those changes are all good ones, by the way, especially the reversals. Now when reversing a move, you have the option to go into another grapple position, as you could before, or just hit a quick move like an arm drag or Russian leg sweep. "Real" WWE matches don't tend to get bogged down with people switching positions constantly, and this new system allows for a quicker pace more befitting of the televised product. Strikes have also been sped up, making them more difficult to reverse effectively. If anything, they were maybe a bit too fast in the early build I got to play, but not unbearably so.

But while each of those changes does something to noticeably build off last year's game--which was the best in the series in quite some time--none of what was shown yesterday offered up an all-encompassing, immediately exciting talking point like WWE 13's Attitude Era tributes. Granted, 2K's team is a ways away from showing off everything the game has to offer, and many more wrestlers and modes have yet to debut. Plus, you have to consider the turmoil the developers and producers of the game went through earlier this year, as the license (and related employment) was handed between their bankrupt former publisher and their new home at 2K. For their part, both Ledesma and senior game designer Bryan Williams seemed pretty excited about where they ended up. Both remarked that really none of what was planned for 2K14 prior to the changeover had to be adjusted to changed. "I was technically 'out of work' for like a week," said Williams. "It slowed things, but once we were back on the horse, and built that momentum back up that we had before the work stoppage, it's been full-go ever since."

That's certainly encouraging news for fans who worried the changeover might have negatively impacted the positive momentum the series has enjoyed in the last couple of installments. And in playing 2K14, it's safe to say that those who enjoyed last year's gameplay will like the changes made here. But again, the demo was scant in features, and in absence of a big, marquee feature to show, the load was put on the debut of the Warrior. The WWE games have featured plenty of classic wrestlers before, but outside of an appearance in WWE All-Stars, Warrior has never been in anything modern. So of course 2K would want to trumpet the man's arrival, even if by doing so, they left themselves in the awkward position of having video game writers try to ask questions of a man who neither cares much for video games (he very quickly noted in his brief speech that he'd never played a single one), nor seemed particularly interested in talking about wrestling. My attempt to interview him (which you can listen to here) resulted in 10 minutes of rambling, occasionally wistful, and periodically hostile answers that lived up to the man's post-'90s reputation.

It was a strange juxtaposition, playing the fully formed character in the game, then proceeding to talk to the man who embodied him, who couldn't have seemed more removed from that persona he actively referred to as a "character" and "intellectual property." Most wrestlers, even later in life, like to continue playing up their in-ring personalities and previous feuds as if they were still ongoing. By contrast, Ultimate Warrior, despite having legally changed his name to Warrior some years back, seemed to treat his wrestling years with a mixture of mild fondness and moderate exasperation. When I asked him about career highlights, he began rattling off names of guys who had treated him well during his time in the business (Andre the Giant, "Ravishing" Rick Rude, and the Undertaker, among them) and touched on a few moments like his championship win against Hulk Hogan, before just kind of trailing off. He came off like a man who pursued pro wrestling as an interesting challenge, but refused to let it be the defining element of his life.

So, you know, maybe he's not the best ambassador for sports entertainment, nor the video games based on them. Still, I enjoyed playing as Warrior in WWE 2K14, because I enjoy playing these games in general. What little we were shown of 2K14 looked like a natural extension of what WWE 13 offered, and in seeing the tasseled, neon-colored Warrior return to the ring in digital form, I definitely found myself feeling nostalgic for the days when I watched him pummel Hogan, and send Randy Savage packing in a career-ending match at Wrestlemania VII. It's a strong realization of Wrestlemania VI-era Warrior, even if his hair might seem a bit more hilariously huge than was ever accurate (or humanly possible). I made the mistake of briefly joking about that during our interview, to which Warrior replied, "Are you playing a game for the f*****g hair?" before telling me not to nitpick like an Internet commenter.

As much as these games may be about the modern WWE product, they're also effective nostalgia delivery systems, and WWE 2K14's roster is shaping up to be as good a nostalgia machine as any of the other recent sequels in the series. The representatives at 2K seemed certain that more on the game would be revealed around SummerSlam, which arrives on pay-per-view next month. I expect we'll hear more then about whatever 2K14's next story mode and other assorted features will entail.

Until then, rest comfortably in the knowledge that 2K is evidently treating the developers of WWE 2K14 well, and the work that was put into the game prior to the THQ changeover was not lost. 2K is treating this like a fully formed sequel, and not a transition year marred by inter-publisher dealings. We haven't seen much yet, but what I did see at least gives me some hope that that's the truth.

As for the Warrior? When I got up to exit my interview with him, he turned to me and very excitedly exclaimed, "Make sure you put it in your write-up that to get me, they gotta do the preorder. All right?" This, after 10 minutes of mostly evading or half-answering what questions I had. This was the thing he was energized to talk about. Though I realize this was probably the one point he was told to emphasize by 2K's media team, as I walked out of the room, all I could see in my head was Warrior, in full regalia, standing in the middle of the ring, hissing the words "Preorder me, warriors!" into a microphone. At that moment, I think a little Warrior-sized chunk of my childhood finally died. Maybe it's for the best.

 
 
 
 
 
Release Date: 10/29/2013
ESRB: RP
Name: WWE 2K14
Genre: Fighting
Platform: PC
2 Players
Developer: Yukes
Publisher: 2K Sports


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Mortal Kombat 4 Pc Game Free Download Full Version

Mortal Kombat 4 | Full Version PC Game Free Download | Fighing Game

Description:  Mortal Kombat is the fourth series Mortal Kombat Game made ??by Midway Games. Mortal Kombat was first released in 1997.Actually this game Mortal Combat has long been published, but because the game is much demand so I will share the return game called Mortal Kombat 4 - Free PC Game this.Fight game genre has issued Its 3D series in Mortal Kombat 4. So this game will be more interesting with 3D graphics will add a real Impression.Thousands of years ago, in a battle with the fallen elder god known as Shinnok, I was responsible for the death of an entire civilization. To RID all Realms of Shinnok's menace, I waged a war that plunged the Earth into Centuries of darkness and Banished Shinnok to a place called the Netherealm. Now after Shao Khan's Defeat at the hands of Earth's warriors, Shinnok has managed to escape his confines in the Netherrealm. The war is now being Fought once again, only this time it can be won by Mortals.

 
 
 
Mortal Kombat 4 System Requirement
System: Windows / ME/2000/XP
Processor: 133 MHz
Memory: 32 MB


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Apache Air Assault Reloaded System Requirements

Apache Air Assault-RELOADED Free Download | 2.25 GB |

pache: Air Assault is a modern combat flight simulation game where players control a variety of lethal Apache attack helicopters outfitted with cutting-edge military weaponry. The goal is to prevent terrorist attacks by raining down destruction from above in the world’s most volatile warzones.

The game can be played based on the player’s tastes – Arcade Mode allows players to easily pick up the controls and jump right into the combat. The Realistic mode showcases the real depth of the title, where the dedication to realism and precision shines through. The local Co-op Campaign Mode lets two players team up in the same Apache with one as the pilot and the other as the co-pilot in a joint effort for a truly authentic combat flight experience. For those that want to go even further, Apache: Air Assault includes competitive online multiplayer matches such as Team Deathmatch, Ground Attack, Capture the LZ, and Ground Strike.



Apache: Air Assault features more than 16 multi-stage missions involving air and ground strike operations off the coast of Africa, the mountains of the Middle East and the jungles of Central America, each meticulously created using high resolution map data from real-world satellite photography.








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Counter Strike Xtreme V6 Full Game Full Version Free Download For PC Setup



Download PC Game Counter Strike Xtreme V6 PC Full Game


Description:
: Download Here.Counter strike EXtreme ''CSE'' is the modification of video game ''HALF LIFE'' by Min ''Gooseman'' Le and Jess ''Cliffe''....It is a sequel of its predecessor series of Counter strike gaming....this game has really evolved in to a series of new gaming since its lauch including sequels like counter-strike:source ,counter-strike X-box and counter-strike condtion Zero.....Counter-Strike displays a counter terrorism team''CT'' against a series of terrorists in different rounds.....In ''CSE'' victory can only be achieved by killing all the members of opposite team.Bomb defusal applies to a palce that starts with ''de''  for example '''de_inferno'' and rescue hostages apply to place that starts with ''cs'' for example ''cs_assault'' oe ''cs_militia'' etc etc....Secret murder applies to initial as for example ''as_tundra'', as_oilrig., etc etc....murder in this scenario a member of counter-terrorists becomes a VIP team....memebers do not have to die in this game and they have to reach a safe palce like helicopter or tank....

 
 
 
 
 


Minimum System Requirements: 
Operating System: Windows XP/Vista
Processor: Intel Pentium 4 @ 2.8 GHz / AMD Athlon 64 3000+
Memory: 512 MB
Hard Drive: 1.3 GB free space
Video Memory: 256 MB
Video Card: nVidia GeForce 6800 / ATI Radeon X1600 Pro
Sound Card: DirectX Compatible
DirectX: 9.0c








Tekken 3 Pc Game Free Download Full Version

 Tekken 3: Pc Game Free Download Full Version: Size: 29.92 MB

Description: 
Free Download Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay

.Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly-created combo throws


 
 
 

System Requirment


Intel Pentium III 1 Ghz Or Above
Ram 128 MB
Graphic Card 32 MB
Free Hard Disk Space 100 Mb
KeyBoard
Mouse




 
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